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Four PPPPerspectives on Computational Creativity

机译:关于计算创造力的四个ppperspective

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From what perspective should creativity of a system be considered? Are we interested in the creativity of the system's output? The creativity of the system itself? Or of its creative processes? Creativity as measured by internal features or by external feedback? Traditionally within computational creativity the focus had been on the creativity of the system's Products or of its Processes, though this focus has widened recently regarding the role of the audience or the field surrounding the creative system. In the wider creativity research community a broader take is prevalent: the creative Person is considered as well as the environment or Press within which the creative entity operates in. Here we have the Four Ps of creativity: Person, Product, Process and Press. This paper presents the Four Ps, explaining each of the Four Ps in the context of creativity research and how it relates to computational creativity. To illustrate how useful the Four Ps can be in taking a fuller perspective on creativity, the concepts of novelty and value explored from each of the Four P perspectives, uncovering aspects that may otherwise be overlooked. This paper argues that the broader view of creativity afforded by the Four Ps is vital in guiding us towards more encompassing and comprehensive computational investigations of creativity.
机译:从什么意见应该考虑系统的创造性?我们对系统输出的创造力感兴趣吗?系统本身的创造力?或其创造性的过程?由内部功能或外部反馈来衡量的创造力?传统上,在计算创造力内,重点是系统产品的创造力或其流程,尽管最近对观众的角色或创意系统周围的领域的角色扩大了这一重点。在更广泛的创造力研究界中,更广泛的措施是普遍的:创意人员被认为是环境或新闻界的创意实体运作。在这里,我们有四个创造力:人,产品,流程和新闻。本文提出了四个PS,在创造力研究的背景下解释了四个PS中的每一个以及如何与计算创造力相关。为了说明这四个PS有多有用,以满足创造力,从四个P观点中的每一个探索的新颖性和价值的概念,揭示可能被忽视的方面。本文认为,四个PS所提供的创造力的更广泛的观点对于引导我们迈出更多包散和全面的计算调查至关重要。

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