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Distributed Augmented Reality Systems: How Much Performance is Enough?

机译:分布式增强现实系统:足够多少性能?

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This paper presents architectural performance requirements for a framework dedicated to Augmented Reality (AR) applications. This work has been made as a starting point to evaluation of a framework named ARCS (Augmented Reality Component Systems) allowing rapid-prototyping, development, debugging and monitoring of AR applications. The article first introduces the need of such a dedicated framework and the importance of distribution for AR. It also identifies main features that should be offered by an AR framework and key performance criteria to be satisfied. These are partially inspired by the SPE (Software Performance Engineering) distributed architecture evaluation approach. These criteria are application specific. Thus, we first classify different distributed AR applications in scenarios and extract relevant criteria for each. We also provide a custom assessment protocol inspired by SPE evaluation methodology and based on previously identified criteria. This assessment is application independent as it is based on generic design patterns and most likely scenarios of distribution. Keeping in mind identified criteria and handling existing framework's constraints, a reliable generic AR framework should satisfy all criteria for each application class. Assessment protocol results for each criterion are compared to the typical features and performance that should be offered by an AR system.
机译:本文介绍了专用于增强现实(AR)应用程序的框架的架构性能要求。这项工作已作为评估名为ACCS(增强现实组件系统)的框架的起点,允许快速原型,开发,调试和监视AR应用程序。本文首先介绍了这种专用框架的需要和AR分配的重要性。它还识别应满足AR框架和关键性能标准所提供的主要功能。这些部分受到SPE(软件性能工程)分布式架构评估方法的影响。这些标准是特定于应用的。因此,我们首先在场景中分类不同的分布式AR应用程序,并提取每个的相关标准。我们还提供了由SPE评估方法的自定义评估协议,并根据先前确定的标准。此评估是适用的,因为它基于通用设计模式以及最可能的分布情况。在思想中,确定标准和处理现有的框架的约束,可靠的通用AR框架应满足每个应用程序类的所有标准。将每个标准的评估协议结果与AR系统提供的典型特征和性能进行比较。

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