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Redirected touching: The effect of warping space on task performance

机译:重定向触摸:翘曲空间对任务性能的影响

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摘要

Passive haptic feedback in virtual environments is compelling, but changes to virtual objects require changes to associated real objects. Recent work suggests that by leveraging visual dominance, virtual space can be warped to map a variety of virtual objects onto a single real object. However, it is unknown whether users can interact with a warped virtual space as effectively as with an unwarped one. We present a study in which we measured task performance using the Fitts'-law-based ISO 9241-9 multidirectional tapping task. With a few caveats, results suggest that for certain tasks, warped virtual objects are no worse than unwarped virtual objects. We also present preliminary exploratory data on how well people can detect discrepancies due to space-warping.
机译:虚拟环境中的被动触觉反馈是引人注目的,但对虚拟对象的更改需要更改为关联的实体对象。 最近的工作表明,通过利用视觉主导地位,可以扭转虚拟空间以将各种虚拟对象映射到一个真实对象上。 但是,它是未知用户是否可以与扭曲的虚拟空间相互作用,就像未使用的那样有效地与扭曲的虚拟空间相互作用。 我们展示了一项研究,其中我们使用基于Fitts'-lab的ISO 9241-9多向攻丝任务来测量任务性能。 通过一些警告,结果表明,对于某些任务,扭曲的虚拟对象不会比未使用的虚拟对象差。 我们还提出初步探索数据,了解人们如何检测因空间翘曲而差异。

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