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Automatic Detection of Social Signals in Digital Playgrounds

机译:数字游乐场中社会信号的自动检测

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摘要

Play is a vital activity in which children observe the world, learn new concepts and experiment with them. Even though the social aspect of play is very important, the computer science community has struggled to address it. Digital playgrounds have been built in which children can play in technologically enhanced installations, but the detailed study of the social component of play within these installations has been overlooked. The research proposed here aims to fill in the gap between the human sciences and computer sciences in this context. The emerging field of research called Social Signal Processing (SSP) tasks itself with a goal similar to ours, design systems that are able to detect, interpret and/or reproduce social signals. We plan on using concepts and practices from both the SSP and the Computer Vision fields to analyze the social behavior of children during play in digital playgrounds. We aim to design playgrounds that are able to automatically interpret social interactions and change their dynamics depending on the behavior being exhibited by the children within.
机译:游戏是一个重要的活动,其中孩子观察世界,学习新的概念和实验。即使戏剧的社会方面非常重要,计算机科学界也努力解决它。已经建立了数字游乐场,其中儿童可以在技术增强的安装中发挥作用,但在这些装置中扮演的社会成分的详细研究已经被忽视了。在此提出的研究旨在在这种背景下填补人类科学与计算机科学之间的差距。新兴的研究领域称为社会信号处理(SSP)任务本身具有类似于我们的目标,设计系统能够检测,解释和/或再现社交信号。我们计划使用SSP和计算机视觉领域的概念和实践来分析数字游乐场中儿童的社会行为。我们的目标是设计能够自动解释社交互动的游乐场,并根据儿童在内部表现出的行为来改变他们的动态。

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