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Automatic Detection of Social Signals in Digital Playgrounds

机译:自动检测数字游乐场中的社交信号

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摘要

Play is a vital activity in which children observe the world, learn new concepts and experiment with them. Even though the social aspect of play is very important, the computer science community has struggled to address it. Digital playgrounds have been built in which children can play in technologically enhanced installations, but the detailed study of the social component of play within these installations has been overlooked. The research proposed here aims to fill in the gap between the human sciences and computer sciences in this context. The emerging field of research called Social Signal Processing (SSP) tasks itself with a goal similar to ours, design systems that are able to detect, interpret and/or reproduce social signals. We plan on using concepts and practices from both the SSP and the Computer Vision fields to analyze the social behavior of children during play in digital playgrounds. We aim to design playgrounds that are able to automatically interpret social interactions and change their dynamics depending on the behavior being exhibited by the children within.
机译:游戏是一项至关重要的活动,孩子们可以观察世界,学习新概念并进行实验。尽管游戏的社交方面非常重要,但计算机科学界仍在努力解决这一问题。已经建立了数字游乐场,儿童可以在其中使用技术增强的装置进行游戏,但是对这些装置中游戏的社会组成部分的详细研究却被忽略了。本文提出的研究旨在填补这种背景下人文科学与计算机科学之间的空白。新兴的研究领域称为“社会信号处理(SSP)”,其任务本身类似于我们能够检测,解释和/或再现社会信号的设计系统。我们计划使用SSP和计算机视觉领域的概念和实践来分析儿童在数字游乐场玩耍时的社交行为。我们的目标是设计一种游乐场,该游乐场能够自动解释社交互动并根据内部孩子表现出的行为改变其动态。

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