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GPU environmental delegation of agent perceptions for MABS

机译:GPU对MAB的特工感知的环境代表性

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Considering the digital simulation of complex systems, General-Purpose Computing on Graphics Processing Units (GPGPU) is a relevant approach for addressing scalability issues. However, GPU programming is a very specific approach that strongly limits both the accessibility and the re-usability of the frameworks developed using GPGPU. This paper presents our approach for the integration of GPU modules in a Multi-Agent Based Simulation (MABS) platform. Especially, this paper shows how we keep the programming accessibility of the platform while gaining advantages of the GPU power. The paper also presents how this approach could be generalized and proposes a MABS design guideline dedicated to the GPU context.
机译:考虑到复杂系统的数字仿真,图形处理单元(GPGPU)上的通用计算是一种解决可伸缩性问题的相关方法。 但是,GPU编程是一种非常具体的方法,它强烈限制了使用GPGPU开发的框架的可访问性和可重新使用。 本文介绍了我们在基于多种代理模拟(MAB)平台中的GPU模块集成的方法。 特别是,本文展示了我们如何保持平台的编程可访问性,同时获得GPU电源的优势。 本文还提出了如何推广这种方法,并提出专门针对GPU背景的MAB设计指南。

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