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GPU environmental delegation of agent perceptions for MABS

机译:GPU环境下MABS代理感知的委托

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Considering the digital simulation of complex systems, General-Purpose Computing on Graphics Processing Units (GPGPU) is a relevant approach for addressing scalability issues. However, GPU programming is a very specific approach that strongly limits both the accessibility and the re-usability of the frameworks developed using GPGPU. This paper presents our approach for the integration of GPU modules in a Multi-Agent Based Simulation (MABS) platform. Especially, this paper shows how we keep the programming accessibility of the platform while gaining advantages of the GPU power. The paper also presents how this approach could be generalized and proposes a MABS design guideline dedicated to the GPU context.
机译:考虑到复杂系统的数字仿真,图形处理单元上的通用计算(GPGPU)是解决可伸缩性问题的一种相关方法。但是,GPU编程是一种非常特定的方法,强烈限制了使用GPGPU开发的框架的可访问性和可重用性。本文介绍了我们在基于Multi-Agent的仿真(MABS)平台中集成GPU模块的方法。特别是,本文展示了如何在获得GPU功能优势的同时保持平台的编程可访问性。本文还介绍了如何推广这种方法,并提出了专门针对GPU环境的MABS设计指南。

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