首页> 外文会议>International Association of Science and Technology for Development International Conference on Computer Graphics and Imaging >DEVELOPING FLATTENABLE 3D FOUNDATION GARMENTS BY DEVELOPABLE BOUNDARY TRIANGULATION WITH FITTING CONDITIONS GUARANTEED
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DEVELOPING FLATTENABLE 3D FOUNDATION GARMENTS BY DEVELOPABLE BOUNDARY TRIANGULATION WITH FITTING CONDITIONS GUARANTEED

机译:通过可用拟合条件的开发边界三角测量开发凡好的3D基础服装

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Garment patternmaking is crucial to make a well-fit garment. Methods converting 3D body surfaces to garment patterns were largely studied by the computer graphics community. However, their results cannot be practically used in the apparel industry due to limited accuracy and inconsistency of the generated patterns. In addition, the resulted patterns are of 'strange' shapes not understandable to designers because some key garment fitting requirements are ignored in their ways of pattern development. In this paper, we propose a method to model flattenable 3D foundation garments based on boundary triangulation method with garment fitting requirements fulfilled. Firstly, features and landmarks of a digitalized human body are identified according to the ISO anthropometric standards and requirements of garment construction. A boundary framework is then modelled based on defined features and landmarks with properly distributed garment ease. 3D developable surfaces are generated by boundary-triangulating the framework in order to form 3D foundation garments. These foundation garments can be flattened without distortion to give 2D basic patterns, and such patterns can be used in a conventional patternmaking manner to create styles. At last, sample garments have been developed using paper and muslin fabrics to verify the fit of garments from those proposed fit ensured blocks.
机译:服装图案制作至关重要,可以制作适合良好的衣服。方法通过计算机图形社区将3D体面转换为服装模式。然而,由于生成的模式的准确性有限和不一致,它们的结果实际上不能在服装行业中使用。此外,所产生的图案是“奇怪”的形状对于设计人员来说是不可理解的,因为某些主要服装拟合要求以其模式开发的方式忽略。在本文中,我们提出了一种基于衣服拟合要求的边界三角测量方法建立一种模拟凡好3D基础服装的方法。首先,根据衣服建设的ISO人体测定标准和要求来识别数字化人体的特征和地标。然后基于定义的特征和具有正确分布式衣服的地标进行建模的边界框架。 3D可开发表面由框架边界三角化生成,以便形成3D基础服装。这些基础服装可以在没有变形的情况下变平,以提供2D基本图案,并且这种模式可以以传统的图案制造方式使用以创建款式。最后,已经使用纸张和纸板织物开发了样品服装,以验证从建议的衣服的服装的适合。

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