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Tracking Ball and Players with Applications to Highlight Ranking of Broadcasting Table Tennis Video

机译:跟踪球和玩家的应用,以突出广播乒乓球视频的排名

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This paper presents an algorithm of automatically ranking the highlight levers for broadcasting table tennis games. We rank the highlight lever according to some extracted high-lever semantic features, including the table position, the player action and the ball trajectory. The table is located by the edge and color features in a rough-fine procedure, while the player is tracked by the changing mask and a trajectory analysis. To derive the ball trajectory, all ball candidates are first detected using color, shape, size and position limits. Then both the motion and appearance information are employed to track the ball by a Bayesian decision framework. The ball's dynamic and appearance parameters are updated by a Kalman filter and an incremental Bayesian algorithm. With those semantic features, we rank the basic highlight lever with the feature statistic and measure the quality of the game from a fuzzy system.
机译:本文介绍了一种自动排名亮点杠杆的算法,用于广播乒乓球游戏。 我们根据一些提取的高杠杆语义特征,包括桌子位置,播放器动作和球轨迹等突出显示杆。 该表位于粗细的过程中的边缘和颜色特征,而通过更改掩码跟踪播放器和轨迹分析。 为了导出球轨迹,首先使用颜色,形状,尺寸和位置限制检测所有球候选。 然后,运动和外观信息都采用贝叶斯决策框架跟踪球。 Ball的动态和外观参数由卡尔曼滤波器和增量贝叶斯算法更新。 通过这些语义功能,我们将基本突出显示杆与特征统计量排列并测量从模糊系统的游戏质量。

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