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Tracking Ball and Players with Applications to Highlight Ranking of Broadcasting Table Tennis Video

机译:跟踪球和球员及其在广播乒乓球视频转播中的排名

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This paper presents an algorithm of automatically ranking the highlight levers for broadcasting table tennis games. We rank the highlight lever according to some extracted high-lever semantic features, including the table position, the player action and the ball trajectory. The table is located by the edge and color features in a rough-fine procedure, while the player is tracked by the changing mask and a trajectory analysis. To derive the ball trajectory, all ball candidates are first detected using color, shape, size and position limits. Then both the motion and appearance information are employed to track the ball by a Bayesian decision framework. The ball''s dynamic and appearance parameters are updated by a Kalman filter and an incremental Bayesian algorithm. With those semantic features, we rank the basic highlight lever with the feature statistic and measure the quality of the game from a fuzzy system.
机译:本文提出了一种自动对广播乒乓球比赛的精彩场面进行排名的算法。我们根据一些提取的高杠杆语义特征(包括桌子位置,玩家动作和球轨迹)对高亮杆进行排名。在粗略精细的过程中,桌子是通过边缘和颜色特征定位的,而通过变化的蒙版和轨迹分析可以跟踪玩家。为了得出球的轨迹,首先使用颜色,形状,大小和位置限制来检测所有候选球。然后,通过贝叶斯决策框架将运动和外观信息都用于跟踪球。球的动态和外观参数通过卡尔曼滤波器和增量贝叶斯算法进行更新。通过这些语义特征,我们将基本的高亮显示杆与特征统计量进行排名,并通过模糊系统来衡量游戏的质量。

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