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Level of detail and multi-resolution modeling techniques for virtual design and prototyping

机译:虚拟设计和原型设计的细节和多分辨率建模技术

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Reconciling scene realism with interactivity has emerged as one of the most important areas in making virtual reality feasible for large-scale CAD data sets consisting of several as one of the most important areas in making virtual reality millions of primitives. Level of detail (LoD) and multiresolution modeling techniques in virtual reality can be used to speedup the process of virtual design and virtual prototyping. In this paper we present an automatic LoD generation and rendering algorithm which is suitable for CAD models and propose a new multi-resolution representation scheme called MRM (multi-resolution model), which can support efficient extraction of fixed resolution and variable resolution for multiple objects in the same scene. MRM scheme supports unified selective simplifications and selective refinements over the mesh. Furthermore, LoD and multi-resolution models may be used to support real-time geometric transmission in collaborative virtual design and prototyping.
机译:与交互性的协调场景现实主义已经成为制定大型CAD数据集的虚拟现实的最重要领域之一,该区域由几个作为制造数百万基元的虚拟现实最重要的领域之一。 虚拟现实中的细节水平(LOD)和多分辨率建模技术可用于加速虚拟设计和虚拟原型的过程。 在本文中,我们提出了一种适用于CAD模型的自动LOD生成和渲染算法,并提出了一种名为MRM(多分辨率模型)的新的多分辨率表示方案,这可以有效地提取多个对象的固定分辨率和可变分辨率 在同一场景中。 MRM方案支持统一的选择性简化和网眼选择性改进。 此外,LOD和多分辨率模型可用于支持协作虚拟设计和原型设计中的实时几何传输。

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