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Adaptive Condorcet-Based Stopping Rules Can Be Efficient

机译:基于自适应的Condorcet的停止规则可以高效

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A crowdsourcing project is usually comprised of many unit tasks known as Human Intelligence Tasks (HITs). As answers to each HIT varies between workers, each HIT is often contracted to more than one worker to obtain a reliable and consistent enough answer. When implementing a project, an important design decision is how to formulate HITs and how to aggregate workers' answers. These decisions have strong impact on the quality of results and cost of elicitation process. One way to design an efficient elicitation procedure is to use adaptive stopping rules, which allows terminating the elicitation process as soon as a high quality result is guaranteed. Adaptively deciding how many times to issue a HIT is mostly well understood for the case of binary-answer HITs, thanks to the work of Abraham et al. [3, 2, 1]. In this line of work the authors focused on plurality-based stopping rules and provided their theoretical analysis. As a decision rule (when many alternatives are offered), it is well known that plurality may be inferior to other rules, such as the Condorcet method. We argue that for large number of possible answers, plurality-based stopping rules may also be terribly inefficient. In other words, one may need to elicit answers from many workers (at least linear in the number of answers) in order to get any reasonable approximation of the plurality answer. Somewhat surprisingly, we show that Condorset-based stopping rules may be much more efficient (with the number of workers to find the approximate Condorset winner depending only logarithmically on the number of answers). Moreover, in an important case of restricted domains, namely single-peaked domains, we show that the stopping time to find an approximate Condorcet-based winner does not depend on the number of answers at all. Overall, our results suggest that both crowdsourcing platform developers and HIT designers, should consider Condorcet-based adaptive stopping rules as a useful tool in their toolboxes.
机译:众包项目通常由称为人类智能任务(HITS)的许多单位任务组成。随着每个灾难之间的答案在工人之间变化时,每次命中往往签约到多个工人以获得可靠和一致的答案。实施项目时,重要的设计决策是如何制定命中率和如何汇总工人的答案。这些决策对埃兴兴奋过程质量和成本产生了强烈影响。设计有效诱导程序的一种方法是使用自适应停止规则,该规则允许一旦保证高质量结果就终止诱导过程。由于Abraham等人的工作,适自行决定遇到的次数最多令人兴趣地理解为二进制答案的情况。 [3,2,1]。在这一行的工作中,作者专注于基于多种基于的停止规则,并提供了他们的理论分析。作为决策规则(当提供许多替代方案时),众所周知,多个可以不如其他规则,例如布防方法。我们认为,对于大量可能的答案,基于多种的停止规则也可能是非常效率的。换句话说,人们可能需要从许多工人(至少在答案数量的线性)中引出答案,以便获得多个答案的任何合理近似。有点令人惊讶的是,我们表明基于布局的停止规则可能更有效(与工作人员的数量相比仅根据答案的数量来定制近似排除冠军。此外,在一个限制域的一个重要案例中,即单峰域,我们展示了停止时间找到近似的外露基于邦特的胜利者并不依赖于答案的数量。总的来说,我们的结果表明,众包平台开发人员和命中设计师都应将基于Condorcet的自适应停止规则视为其工具箱中的有用工具。

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