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Simulations of Credibility Evaluation and Learning in aWeb 2.0 Community

机译:AWEB 2.0社区中可信度评估和学习的模拟

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Since the emergence ofWeb 2.0, the idea of online knowledge sharing has been gaining attention of researchers and online communities. We can observe the popularity of such services on Wikipedia and numerous Q&A systems, in which ordinary users can explicitly ask questions and provide answers thus raise their expertise level by learning from others. Users dynamically switch between roles of content producer and content consumer. This paper applies game-theoretic approach to study how different community member profiles and reputation can affect the learning process and, in consequence, credibility of the provided information.
机译:自养殖业出现以来,在线知识共享的想法一直在关注研究人员和在线社区。 我们可以遵守维基百科和众多Q&amp的这种服务的普及;一个系统,其中普通用户可以明确提出问题并提供答案,从而通过从其他人学习来提高其专业知识。 用户动态切换内容生产者和内容消费者的角色。 本文适用游戏 - 理论方法来研究不同的社区成员概况和声誉如何影响学习过程,以及所提供信息的可信度。

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