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Interactive Visualization of Large Scale Atomistic and Cosmological Particle Simulations

机译:大规模原子和宇宙学仿真的交互式可视化

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In this paper we present a method for interactive highquality visualization of large and time-varying 3D unstructured data from particle simulations. To help design next-generation materials for aerospace systems, understanding the physics of material structures at the atomic scale is achieved through molecular dynamics simulations run on tens to hundreds of millions of atoms. Similarly, to understand the formation of the cosmos, galaxy formation simulations are run using tens to hundreds of millions of particles. From the atomically small to the astronomically large, these simulations produce immense amounts of data. While these simulations have been shown to produce excellent results matching realworld observations, the daunting Big Data that they produce can be difficult to work with. Numerical analysis is useful for processing this large quantity of data, but visual analysis is also important in the search for identifying interesting results and formulating new hypotheses to explore. Though many level-of-detail techniques exist for structured and geometric data, allowing scalable interactive visualization, unstructured particle data is not suitable for these techniques. Therefore, we have developed a new technique for scalable visualization of massive particle datasets. The technique is different from previous level-of-detail techniques which create progressive approximations of the data itself. Instead, the technique creates a volumetric representation of the data first and then creates a hierarchy of progressive approximations of the volumetric representation. An adaptive volume rendering technique is also presented that progressively refines the volume hierarchy depending on the view of the data and the time available to load data. The technique provides a scalable framework, allowing various levels of detail to be loaded while maintaining interactivity. This paper describes the rendering techniques used to produce the 3D volume hierarchy as well as the adaptive volume renderer used for interactive visualization. Three case studies are discussed as examples of interactive visualization. Two are from a molecular dynamics simulation, one containing approximately 22 million particles per time-step over 100 time-steps and one containing a range of particles containing a total of 230 million particles over 9 timesteps. The third example is a single timestep containing 128 million particle from a cosmology simulation.
机译:本文介绍了一种用于从粒子模拟的大型和时变3D非结构化数据的交互式高度可视化的方法。为帮助设计用于航空航天系统的下一代材料,通过分子动力学模拟来实现原子尺度以数十亿个原子的原子尺度的材料结构物理学。类似地,为了理解宇宙的形成,使用数十万颗粒来运行Galaxy形成模拟。从原子小到天文学大,这些模拟产生了巨大的数据量。虽然这些模拟已经显示出匹配Realworld观察的优异结果,但它们产生的令人生畏的大数据可能很难与之合作。数值分析对于处理这一大量数据是有用的,但目视分析在寻找识别有趣的结果并制定新的假设来探索的过程中也很重要。虽然结构化和几何数据存在许多细节水平技术,但允许可扩展的交互式可视化,非结构化粒子数据不适用于这些技术。因此,我们开发了一种用于巨大粒子数据集的可扩展可视化的新技术。该技术与先前的详细信息级别不同,该技术创建了数据本身的逐步近似。相反,该技术首先创建数据的体积表示,然后创建体积表示的渐进近似的层次结构。还提出了一种自适应体积渲染技术,其根据数据的视图和可用于加载数据的时间来逐渐改进体卷层次结构。该技术提供可扩展框架,允许在保持交互性的同时加载各种细节。本文介绍了用于生成3D卷层次结构的渲染技术以及用于交互式可视化的自适应卷渲染器。三种案例研究被讨论为交互式可视化的例子。两个来自分子动力学模拟,一个含有约2200万颗粒的每次步骤,超过100个时间步长,其中一个含有一系列颗粒,总共含有230万粒的时间超过9个时间。第三个例子是含有来自宇宙学仿真的12800万粒子的单个时间。

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