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GRALPLA; An Algebraic Specification Language For Interactive Graphic Systems

机译:格雷普拉; 交互式图形系统的代数规范语言

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The specification of interactive araphic systems involves the use of formal methods to describe the synchronization restrictions and graphic information. Several proposals have been made trying to join formalisms for the specification of concurrent systems with some methods to describe the graphic component. This paper present an algebraic specification language which has been designed to sepcify interactive graphic systems. The language is founded on the use of a mathematical formalism to describe the graphic component, with an extension of algebraic specification language to describe synchronization, using guarded operations. The language is an extension of the previous Gralpla language, to which new features have been added to allow the secification of dynamic changes of the graphic representations and of processes. A prototyping tool has been defiend for the lanaguage to generate C++ prototypes of the specifications.
机译:交互式阿法利系统的规范涉及使用形式方法来描述同步限制和图形信息。 已经尝试使用一些方法来加入形式主义,并使用一些方法来描述图形组件的方法。 本文介绍了一种代数规范语言,该语言被设计为单独的交互式图形系统。 该语言是在使用数学形式主义来描述图形组件的语言,通过扩展代数规范语言来描述同步,使用防护操作。 该语言是前一个Gralpla语言的扩展,添加了新功能,以允许对图形表示和流程的动态变化进行安全。 原型工具对于Lanaguage一直是污秽的,以生成规范的C ++原型。

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