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Introducing the biometric storyboards tool for games user research

机译:介绍用于游戏用户研究的生物识别故事板工具

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Evaluating and communicating affective user experience in games is an important component of the growing field of games user research (GUR). An important goal for the game industry and researchers alike is the successful unification of physiological measurements and player experience reports to generate meaningful insights, which is challenging due to the varying natures of the data. In this paper, we present a tool that facilitates GUR with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.
机译:评估和沟通游戏中的情感用户体验是越来越多的游戏用户研究领域的重要组成部分(Gur)。 游戏行业和研究人员的一个重要目标是成功统一生理测量和玩家体验报告,以产生有意义的见解,这是由于数据的不同自然存在挑战。 在本文中,我们介绍了一种工具,它有助于Gur与一种名为生物识别故事板(BIOST)的方法。 该工具允许Gur专业人员可视化玩家生理状态变化之间的关系,玩家的自我报告的经验和游戏内活动。 本文重点介绍了我们提出的生物开发阶段和最终的生物工具,以促进生物稳态的创建和分析程序。

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