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Introducing the biometric storyboards tool for games user research

机译:引入生物特征故事板工具进行游戏用户研究

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Evaluating and communicating affective user experience in games is an important component of the growing field of games user research (GUR). An important goal for the game industry and researchers alike is the successful unification of physiological measurements and player experience reports to generate meaningful insights, which is challenging due to the varying natures of the data. In this paper, we present a tool that facilitates GUR with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.
机译:评估和交流游戏中的情感用户体验是不断增长的游戏用户研究(GUR)领域的重要组成部分。游戏行业和研究人员的一个重要目标是成功地统一生理测量结果和玩家体验报告,以产生有意义的见解,由于数据的不同性质,这具有挑战性。在本文中,我们介绍了一种通过称为生物特征情节提要板(BioSt)的方法促进GUR的工具。该工具允许GUR专业人士可视化玩家生理状态变化,玩家自我报告的体验以及游戏内事件之间的关系。本文重点介绍BioSt的开发阶段和最终的BioSt工具,我们将介绍这些工具以促进BioSt的创建实施及其分析过程。

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