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COSMOS. Cultural Osmosis - Mythology and Art: A Data Organization and Visualization Platform, with the Use of AI Algorithms

机译:宇宙。 文化渗透 - 神话与艺术:数据组织和可视化平台,使用AI算法

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The richness of Greek mythology, combined with the need to preserve and spread the intangible and tangible cultural heritage, constitute the incentives towards the exploration of new ways to narrate these fascinating "stories" and to display their artistic depictions. COSMOS offers the opportunity to record Greek mythology, both in its written and visual forms. COSMOS is developed in two interrelated units, Myths and Art. Each one is organized in three dynamic windows, that visualize the correlations among their basic elements, thus offering a complete picture to the user. Myths include: a) the myths as stories, b) the participating characters and c) the places these stories are set in, whereas, Art includes: a) the portrayals of myths in artworks, b) the depicted characters and c) their original and present location. The implementation is realized by the Knowledge Management System and the Knowledge Presentation System, that make use of state-of-the-art technologies in the fields of Machine Learning. Natural Language Processing and 3D Imaging, in order to visualize myths, artworks and their connections, in an appealing and comprehensible way. The final product addresses to a vast audience and it can be used: a) as a study aid for anyone interested, b) for educational purposes, by teachers and students, c) as a reference tool in the field of the Social Sciences and the Humanities, for the production of research projects, and d) as a scientific documentation tool, for exhibition curating purposes.
机译:希腊神话的丰富性,结合需要保护和蔓延的无形和有形文化遗产,构成了探索新方法的激励,叙述这些迷人的“故事”并展示他们的艺术描绘。 Cosmos提供了在其书面和视觉形式中录制希腊神话的机会。 Cosmos是两种相互关联的单位,神话和艺术制定的。每个人都在三个动态窗口中组织,可视化其基本元素之间的相关性,从而为用户提供完整的图片。神话包括:a)神话作为故事,b)参与人物和c)这些故事的地方设定,而艺术包括:a)作品中的神话的描绘,b)所描绘的字符和c)原始的和现在的位置。通过知识管理系统和知识介绍系统实现了实施,这些系统利用了机器学习领域的最先进的技术。自然语言处理和3D成像,以便以吸引人和可理解的方式可视化神话,艺术品及其联系。最终的产品地址到广阔的受众以及它可以使用:a)作为感兴趣的人的研究援助b)以教育目的,教师和学生c)作为社会科学领域的参考工具和人文学科,用于生产研究项目和D)作为一个科学文档工具,用于展览策划目的。

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