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Solving the ANTS Problem with Asynchronous Finite State Machines

机译:用异步有限状态机解决蚂蚁问题

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Consider the Ants Nearby Treasure Search (ANTS) problem introduced by Feinerman, Korman, Lotker, and Sereni (PODC 2012), where n mobile agents, initially placed in a single cell of an infinite grid, collaboratively search for an adversarially hidden treasure. In this paper, the model of Feinerman et al. is adapted such that each agent is controlled by an asynchronous (randomized) finite state machine: they possess a constant-size memory and can locally communicate with each other through constant-size messages. Despite the restriction to constantsize memory, we show that their collaborative performance remains the same by presenting a distributed algorithm that matches a lower bound established by Feinerman et al. on the run-time of any ANTS algorithm.
机译:考虑Feinerman,Korman,Lotker和Sereni(Podc 2012)引入的Buest Search(蚂蚁)问题附近的蚂蚁(Podc 2012),其中N个移动代理,最初放置在无限电网的单个单元格中,协作寻找对抗的隐藏宝藏。 在本文中,Feinerman等人的模型。 适用于各种代理由异步(随机)有限状态机器控制:它们具有恒定尺寸的存储器,并且可以通过恒定大小的消息局部地彼此通信。 尽管对常数内存有限,但我们表明,通过呈现与Feinerman等人建立的下限呈现的分布式算法,它们的协作性能保持不变。 在任何蚂蚁算法的运行时。

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