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Solving the ANTS Problem with Asynchronous Finite State Machines

机译:用异步有限状态机解决ANTS问题

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Consider the Ants Nearby Treasure Search (ANTS) problem introduced by Feinerman, Korraan, Lotker, and Sereni (PODC 2012), where n mobile agents, initially placed in a single cell of an infinite grid, collaboratively search for an adversarially hidden treasure. In this paper, the model of Feinerman et al. is adapted such that each agent is controlled by an asynchronous (randomized) finite state machine: they possess a constant-size memory and can locally communicate with each other through constant-size messages. Despite the restriction to constant-size memory, we show that their collaborative performance remains the same by presenting a distributed algorithm that matches a lower bound established by Feinerman et al. on the run-time of any ANTS algorithm.
机译:考虑一下Feinerman,Korraan,Lotker和Sereni(PODC 2012)引入的“蚂蚁附近寻宝”(ANTS)问题,其中最初放置在无限网格的单个单元中的n个移动代理协作搜索敌对隐藏的宝藏。在本文中,Feinerman等人的模型。进行修改,以使每个代理都由异步(随机)有限状态机控制:它们具有恒定大小的内存,并且可以通过恒定大小的消息在本地相互通信。尽管限制了恒定大小的内存,但通过展示与Feinerman等人建立的下限匹配的分布式算法,我们证明了它们的协作性能保持不变。在任何ANTS算法的运行时。

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