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Analysis of Anxiety and Depression in Gaming Individuals

机译:游戏个人焦虑和抑郁分析

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摘要

Mental Health is very important and having a healthy state of mind is often ignored in today’s world. People have many ways they pass time when they are not working which may include following their Hobbies, reading a book or something just as simple as playing a game. Playing games is a good way to relieve stress but it may affect some people’s mental health adversely. This may happen by playing games for a long amount of time. Following paper focuses on applying machine learning techniques to predict anxiety and depression in individuals who play games. Towards this we conducted a survey in which major participants were students and included some responses from working professionals who practice gaming. Machine learning techniques were applied to train and test our models after pre-processing of data. To evaluate the accuracy of the trained models different parameters like Accuracy, F1 score, Mean Absolute Error(MAE) and Mean Squared Error(MSE). K- Nearest Neighbor (KNN) came up with the highest accuracy among all the models implemented. With these results we were able to predict anxiety and depression. With this people who play games can take necessary steps in order to prevent anxiety and depression.
机译:心理健康非常重要,在今天的世界中经常忽略健康的心态。人们有很多方法,他们不起作用,这可能包括在他们的爱好之后,阅读书籍或类似于玩游戏的东西。玩游戏是缓解压力的好方法,但它可能会对一些人的心理健康产生不利影响。这可能会在很长一段时间玩游戏时发生。下文侧重于应用机器学习技术,以预测玩游戏的个人的焦虑和抑郁。为此,我们进行了一项调查,其中主要参与者是学生,包括练习游戏的工作专业人士的一些回复。在数据预处理后,应用了机器学习技术以培训和测试我们的模型。为了评估训练型模型的准确性,不同的参数,如精度,F1得分,平均绝对误差(MAE)和均方误差(MSE)。 K-最近的邻居(KNN)提出了所实施的所有模型中的最高精度。通过这些结果,我们能够预测焦虑和抑郁症。通过这种玩游戏的人可以采取必要的步骤以防止焦虑和抑郁症。

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