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PLAYER MODELING FOR ROLE-PLAYING GAMES

机译:玩具游戏的播放器建模

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摘要

In many popular role-playing games, player modeling features are poor, despite the fact that their use can enhance the player experience regarding its content and narrative. In this work, we present a Player Modeling architecture to incorporate in Role-Playing Games that uses a classifier to analyze player interactions with the virtual world, associating them with a player profile. We designed an association between those profiles and types of quests to generate a tailored experience that provides better enjoyment and immersion for the player. The architecture was implemented in a well known commercial game (TESV:Skyrim) and validated through both a controlled study and the player community.
机译:在许多流行的角色播放游戏中,播放器建模功能很差,尽管他们的使用可以增强其内容和叙述的玩家体验。 在这项工作中,我们展示了一个播放器建模架构,可以包含在角色扮演游戏中,该游戏使用分类器分析与虚拟世界的播放器交互,将它们与玩家配置文件相关联。 我们在这些简介和类型的任务之间设计了一个关联,以产生量身定制的体验,为玩家提供更好的享受和沉浸。 该架构是在众所周知的商业游戏(TESV:Skyrim)中实施,并通过受控研究和玩家社区进行验证。

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