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Bayesian Repeated Zero-Sum Games with Persistent State, with Application to Security Games

机译:Bayesian重复零和与持续状态的零和游戏,应用于安全游戏

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We study infinitely-repeated two-player zero-sum games with one-sided private information and a persistent state. Here, only one of the two players learns the state of the repeated game. We consider two models: either the state is chosen by nature, or by one of the players. For the former, the equilibrium of the repeated game is known to be equivalent to that of a one-shot public signaling game, and we make this equivalence algorithmic. For the latter, we show equivalence to one-shot team max-min games, and also provide an algorithmic reduction. We apply this framework to repeated zero-sum security games with private information on the side of the defender and provide an almost complete characterization of their computational complexity.
机译:我们使用单面私人信息和持久状态研究无限重复的双人零和游戏。 在这里,两名球员中只有一个学习重复游戏的状态。 我们考虑两种型号:州是由自然选择的,也是由其中一个玩家选择。 对于前者来说,已知重复游戏的平衡相当于单次公共信令游戏的平衡,并且我们制作了这种等价算法。 对于后者,我们将等同于单次Team Max-Min游戏,并提供算法减少。 我们将此框架应用于重复零和安全游戏,并在防御者侧面的私人信息,并提供其计算复杂性的几乎完全表征。

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