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Design expanded BCI with improved efficiency for VR-embedded neurorehabilitation systems

机译:设计扩展BCI,提高了VR嵌入式神经晕系统的效率

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A general brain computer interface (BCI) usually consists of three main units known as preprocessing unit, feature selection unit and classification unit. In this paper, an EEG-based BCI with expanded structure is introduced that provides opportunity to improve efficiency of virtual reality (VR) embedded neurorehabilitation systems. The proposed BCI has to detect three different neuro-stimulations during specified motor imagery tasks and generate proper virtual neuro-stimulations for the avatar to do the task in the VR world. In the proposed BCI, discrete wavelet transformation (DWT) and multilayer perceptron (MLP) neural network are applied for preprocessing and classification, respectively; and an expounder is added to eliminate misclassifications which lead to wrong virtual neuro-stimulations. Offline EEG signals are applied to examine the proposed BCI and results are demonstrated.
机译:一般大脑接口(BCI)通常由三个主要单位组成,称为预处理单元,特征选择单元和分类单元。在本文中,引入了一种基于EEG的BCI,具有扩展结构,提供了提高虚拟现实效率(VR)嵌入式神经晕系统的效率的机会。所提出的BCI必须在指定的电动机图像任务期间检测三种不同的神经刺激,并为化身产生适当的虚拟神经刺激,以便在VR世界中完成任务。在所提出的BCI中,分别施加离散小波变换(DWT)和多层Perceptron(MLP)神经网络分别用于预处理和分类;添加了一个展示,以消除错误分类,这导致错误的虚拟神经刺激。潜冲EEG信号应用于检查所提出的BCI并进行结果。

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