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Obscura: A mobile game with camera based mechanics

机译:暗箱:一种带基于相机的机制的移动游戏

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The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game “Obscura” was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.
机译:在移动设备游戏中引入增强现实(AR)技术在这些设备上具有极大提高了用户体验。从基本的多点触控相互作用移动,也可以利用内置摄像机和移动设备中的陀螺功能,以创造不同的交互体验。这一概念尚未以比赛的形式完全探索或实现。在本文中,我们向新的AR移动游戏引入了基于摄像机的机制,以创建一个沉浸式移动设备的游戏环境。手机游戏“暗淡”是用UNITY3D实施的,具有广泛的特点:使用相机和陀螺仪创造运动,人为叠加的敌方生物,以及多触摸相互作用以创造敌人捕获力学。还向玩家提供了视觉,音频和触觉反馈,以提高游戏体验。通过对目标兴趣集团的定性评估,所有参与者对忽略的游戏响应了响应。实现了总体游戏体验的6分中为5.3的完成得分。

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