首页> 外文会议>Conference on The True VIsion - Capture, Transmission and Display of 3D Video >MULTIMODAL INTERACTION OF AUDITORY SPATIAL CUES AND PASSIVE OBSERVER MOVEMENT IN SIMULATED SELF MOTION
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MULTIMODAL INTERACTION OF AUDITORY SPATIAL CUES AND PASSIVE OBSERVER MOVEMENT IN SIMULATED SELF MOTION

机译:模拟自动运动中听觉空间线索和被动观测运动的多模式相互作用

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When the movement of an observer through a three-dimensional (3D) space is simulated via a multimodal display system, the synchrony of cues from different sensory modalities can help or hinder the creation of illusions of self motion. Stereoscopic stimuli provide particularly strong cues to self motion, through both binocular and motion disparity, but in the absence of these visual cues, movement cues can also be provided through spatial audio and through "suggestive" movement of an observer using a motion platform. Indeed, passive movement of observers watching 3DTV can suggest more dramatic movement in space, which can facilitate interpretation of auditory cues, reinforcing illusions of observer movement through a presented space. This multimodal interaction is important for successful presentation of 3D information in future 3DTV applications, since changes in listening position can result in apparent sound source motion relative to a fixed listening position, rather than supporting illusions of self motion through a static scene. In order to quantitatively measure such effects, a multimodal interaction study was initiated in which visual cues were eliminated so as to focus upon sensitivity to temporal synchrony between passive whole-body motion and auditory spatial information. For simple spatial trajectories of two sound sources passing by the observer's position, the relative timing of passive movement of the observer was manipulated to produce a range of intermodal delays. It was found that decreasing the peak velocity reached by the moving sound sources allowed observers to tolerate more easily the presented asynchronies between the timing of this peak and the peak in whole-body motion, especially when the peak in motion occurred earlier in time than the peak in sound source velocity.
机译:当观察者通过三维(3D)空间的运动通过多模式显示系统模拟时,来自不同感官模型的线索同步可以帮助或阻碍自动运动的幻觉。通过双眼和运动差异,立体刺激提供特别强的提示,通过双眼和运动差异,但在没有这些视觉提示的情况下,也可以通过空间音频并通过使用运动平台的观察者的“暗示”运动来提供运动提示。实际上,观察员观察3DTV的被动运动可以在空间中提出更大的运动,这可以促进听觉线索的解释,通过所提出的空间加强观察者运动的幻觉。这种多模式交互对于在未来的3DTV应用中成功呈现3D信息是重要的,因为收听位置的变化可以导致相对于固定的收听位置的表观声源运动,而不是通过静态场景支持自动运动的幻觉。为了定量测量这种效果,开始了多峰相互作用研究,其中消除了视觉线索,以便专注于被动全身运动和听觉空间信息之间的时间同步的敏感性。对于通过观察者位置的两个声源的简单空间轨迹,操纵观察者被动运动的相对时序以产生一系列多式联运延迟。发现移动声源达到的峰值速度允许观察者更容易地容易地容易地容纳在该峰值的定时和全身运动中的峰值之间的所呈现的异步,特别是当运动中的峰值比时间更早发生时声源速度峰值。

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