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Evolving RoboCup2D Agents Based on PSO

机译:基于PSO的robocup2d代理

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摘要

In order to build intelligent robots to accomplish soccer game tasks, this paper introduces evolutionary computing in agent architecture for perception, planning, and action: (1) an architecture based on PSO is proposed, which made up of 4 levels: atomic action, combo action, behavior and policy. (2) by offline training, agents format perception rules and relevant parameters, to optimize perception method for the position, orientation and other information; (3) according to the granularity, functions, and parameters manually specified, PSO builds a set of combo actions, which described by atomic actions, parameters and execution results; (4) according to game environment and a few task rules, PSO searches for task, behavior, and combo actions, as a whole, to accomplish the game tasks. The simulation experiments on RoboCup2D platform show that, agent based on PSO is a robust and flexible robot control method: given evaluation methods and implementation frames, it is able to learn rapidly in real environment, and displays planning behavior without the use of classical planning techniques.
机译:为了建立智能机器人来完成足球游戏任务,介绍了在认识,规划和行动的代理架构中的进化计算:(1)提出了一种基于PSO的架构,由4个级别组成:原子动作,组合行动,行为和政策。 (2)通过离线培训,代理商格式的感知规则和相关参数,优化对位置,方向和其他信息的感知方法; (3)根据手动指定的粒度,函数和参数,PSO构建一组组合操作,由原子操作,参数和执行结果描述; (4)根据游戏环境和一些任务规则,PSO搜索任务,行为和组合操作,整个完成游戏任务。 Robocup2D平台上的仿真实验表明,基于PSO的代理是一种强大而灵活的机器人控制方法:给定的评估方法和实现帧,它能够在实际环境中快速学习,并在不使用经典规划技术的情况下显示规划行为。

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