首页> 外文会议>International Conference on Logistics, Engineering, Management and Computer Science >A Three-dimensional Scene Simulation System for Evaluating Textures of Fabrics
【24h】

A Three-dimensional Scene Simulation System for Evaluating Textures of Fabrics

机译:一种评估织物纹理的三维场景仿真系统

获取原文

摘要

In this paper, a method of displaying 3D model on the web end based on Three.js library which can simulate the wrinkle and distortion of fabric and support the replacement and modification of texture is realized. The visual effect of a specific fabric texture can be evaluated after texture mapping from the custom area in the model. At first, extract the texture image of 3D model and model it by using the finite element mesh algorithm. Using cubic convolution interpolation algorithm to solve the texture mapping anti aliasing problem can effectively smooth the jags after texture mapping so that the result of fabric simulation is more accurate and realistic. The luminance information of the scene is preserved based on fusion algorithm to make texture mapping more stereo. Introduce the processed texture and 3D model into the Web end for 3D display, which can help to evaluate the effect of different fabrics in different scenes.
机译:本文基于三个,基于三个图书库在网端上显示3D模型的方法。可以在从模型中的自定义区域映射后进行特定织物纹理的视觉效果。首先,通过使用有限元网格算法提取3D模型的纹理图像并模拟它。使用立方卷积插值算法来解决纹理映射抗锯齿问题可以有效地平滑纹理映射后的jag,使织物仿真结果更加准确和逼真。基于融合算法保留场景的亮度信息,使纹理映射更多立体声。将处理后的纹理和3D模型引入3D显示器的网页端,这有助于评估不同织物在不同场景中的效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号