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Network Resource Allocation for Scalable Video Streaming over P2P Networks Based on Game Theory

机译:基于游戏理论的P2P网络缩放视频流的网络资源分配

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In order to adapt to the heterogeneity of terminals and networks, Scalable Video Coding (SVC) encodes raw video stream with different scales of temporal, spatial and quality into layers. Considering the P2P network characteristic, it is a challenging task to design an appropriate P2P steaming network resource allocation mechanism combining with SVC. In this paper, SVC is applied in P2P streaming based on game theory; considering free-riding, bandwidth conflicts in P2P multi-overlay and one chunk with multiple providers, we design a bidirectional serial auction model that jointly optimize the bandwidth allocation, the data scheduling and the incentive mechanism, then optimized allocation for scalable video streaming over P2P networks is achieved. With extensive theoretical analysis, we show that these games converge to an optimal topology for each overlay.
机译:为了适应终端和网络的异质性,可伸缩的视频编码(SVC)将具有不同时间,空间和质量的不同尺度的原始视频流编码为层。考虑到P2P网络特性,设计与SVC组合的适当的P2P蒸网络资源分配机制是一个具有挑战性的任务。本文基于博弈论应用SVC在P2P流中;考虑到搭便车,带宽冲突在P2P多叠加和一个带有多个提供商的一块块中,我们设计了一个双向串行拍卖模型,共同优化带宽分配,数据调度和激励机制,然后通过P2P进行可伸缩视频流的优化分配网络实现。通过广泛的理论分析,我们认为这些游戏会聚到每个叠加的最佳拓扑。

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