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Game Theory Inspired Mobile Object Trapping System in Mobile Wireless Sensor Network

机译:博弈论启发了移动无线传感器网络中的移动对象诱捕系统

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In the current scenario, wireless sensor network (WSN) is used in substantial number of applications. Mobile WSN (MWSN) is preferred over static WSN in many applications especially in mobile object tracking and trapping system. Coverage is strongly related to object trapping as it is easier to trap an object in fully covered area compare to partially covered area. MWSN becomes default selection when it comes to trap a mobile object in a partially covered area because mobility of sensor nodes can be utilized to enhance the coverage of the network and thus able to detect and trap target. One of the fundamental problems of MWSN is how to coordinate these mobile sensors in such a way that they can move together in order to achieve their common goal. In this paper, we present a game theory inspired mobile object trapping system (GT-MOTS) where mobile nodes form a coalition such that they trap a mobile object by exchanging some key information between themselves. Through this information exchange movement of one sensor influence the movements of its neighbours. The objective of the proposed scheme is to minimize the trapping time by reducing travel distance of each sensor node. The concept of cooperative game theory is used for coalition and concept of pursuer evasion game is used for mobile target trapping. The effectiveness of the proposed approach is evaluated and compared with random way-point mobility model (RWP) and three other variants of RWP using NS-3 simulation.
机译:在当前的场景中,无线传感器网络(WSN)用于大量应用。移动WSN(MWSN)在许多应用中优先于静态WSN,特别是在移动对象跟踪和诱捕系统中。覆盖范围与对象陷阱强烈相关,因为它更容易捕获到完全覆盖区域中的物体,比较部分覆盖区域。当旨在在部分覆盖区域捕获移动对象时,MWSN成为默认选择,因为传感器节点的移动性可以利用来增强网络的覆盖范围,从而能够检测和捕获目标。 MWSN的一个基本问题是如何以这样的方式协调这些移动传感器,以便他们可以一起移动,以实现共同目标。在本文中,我们展示了一种游戏理论启发了移动对象诱捕系统(GT-MOTS),其中移动节点形成联盟,使得它们通过在自己之间交换一些关键信息来捕获移动对象。通过该信息交换,一个传感器的移动影响其邻居的运动。所提出的方案的目的是通过减少每个传感器节点的行驶距离来最小化捕获时间。合作博弈论的概念用于联盟,追求逃避游戏的概念用于移动目标捕获。使用NS-3模拟评估和比较所提出方法的有效性和与RWP的三种其他变体进行评估。

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