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A Dynamic Pricing Game in a Model of New Product Adoption with Social Influence

机译:一种动态定价游戏在社会影响力新产品模型中

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We examine a pricing game between firms that produce differentiated products and in which consumer preferences evolve in response to the market shares of the available products. One of the products is new and a subset of consumers (early adopters) have a relatively strong preference for it, while the remaining consumers are influenced by the relative market shares of the two products, being drawn to the product with the higher market share. We use a system of PDEs to specify the evolution of the preferences for the alternative goods. This system is nonlinear due to the influence of existing consumption choice on the distribution of preferences. The pricing game allows firms to react to the changing distribution of consumer preference. We find that allowing for the evolution of consumer preference in this way results in interesting dynamics for prices. In particular, price paths can be non-monotonic over time.
机译:我们研究了生产差异化产品的公司之间的定价游戏,以及消费者偏好以响应可用产品的市场份额而发展。其中一个产品是新的,消费者的一部分(早期采用者)对其进行了相对强烈的偏好,而剩余的消费者受到两种产品的相对市场份额的影响,被较高的市场份额所吸引。我们使用PDE系统来指定替代货物偏好的演变。由于现有消费选择对偏好分配的影响,该系统是非线性的。定价游戏允许公司对消费者偏好的变化分配作出反应。我们发现,以这种方式允许消费者偏好的演变导致价格有趣的价格。特别是,价格路径可以随时间是非单调。

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