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Game Based Virtual Bandwidth Allocation for Virtual Networks in Data Centers

机译:基于游戏的数据中心虚拟网络的虚拟带宽分配

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In current data center, virtual machines may experience severely degraded performance due to the competing of network traffic on shared physical links. This situation is mainly caused by unreasonable and unfair allocation of the bandwidth resource. This paper presents a schema based on the idea of non-cooperative game theory in the field of microeconomics for dynamic bandwidth resource allocation between virtual networks. By modeling virtual networks as competing players and giving the pricing mechanism which decided by the physical substrate network and to guarantee efficiency, the schema can achieve optimal bandwidth allocation at the Nash equilibrium point of the game. We prove that the scheme admits a unique equilibrium point. Experimental results show that the bandwidth allocation between virtual networks is efficient and fair.
机译:在当前数据中心中,由于在共享物理链路上的网络流量竞争,虚拟机可能会受到严重降级的性能。这种情况主要是由于带宽资源的不合理和不公平分配。本文介绍了一种基于虚拟网络动态带宽资源分配的微观经济学领域的非合作博弈论的思路。通过将虚拟网络建模为竞争球员并提供由物理基板网络决定的定价机制并保证效率,因此可以在游戏的纳什均衡点实现最佳带宽分配。我们证明该计划承认了一个独特的均衡点。实验结果表明,虚拟网络之间的带宽分配是有效和公平的。

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