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Interactive Kinect Using Mobile Phone for Education

机译:使用手机进行教育的互动kinect

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Research into new interaction devices has garnered much attention in recent years. A key factor in digital games is the immersion of players as they seek to enhance their experience in the virtual world created by them. This immersion can be achieved in different ways, such as graphics effects, realistic physics, artificial intelligence and even from user inputs. The Nintendo Wii controller, Sony Play station Move controller and Microsoft Xbox Kinect, to name a few, present new forms of user interaction using the player's movements and have led to new forms of game play, as well as great forms of feedback. In addition, mobile devices provide new features like accelerometers, touch screens, cameras and GPS, which allow new forms of interaction in games played on the devices.
机译:近年来,新的互动装置研究很多关注。数字游戏中的一个关键因素是沉浸在玩家,因为他们寻求加强他们在他们创造的虚拟世界中的经验。这种浸入可以以不同的方式实现,例如图形效果,现实物理,人工智能,甚至来自用户输入。 Nintendo Wii控制器,索尼播放站移动控制器和Microsoft Xbox Kinect,命名为数少,呈现新的用户交互使用播放器的动作,并导致新的游戏播放形式,以及伟大的反馈形式。此外,移动设备提供了加速度计,触摸屏,摄像机和GPS等新功能,这些功能允许在设备上播放的游戏中的新形式的交互。

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