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Researching on AI Path-finding Algorithm in the Game Development

机译:在游戏开发中的AI路径查找算法研究

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Path-finding is a basic topic which AI in real-time game. This paper for the characteristics of path-finding in the games and based on analysis and research the classical AI path-finding algorithm introduces a research on two-tiered algorithm based on Uniform block which to improve quality that searching shortest path in two points. At last, the experimental results illustrate the effectiveness of the proposed algorithm.
机译:路径查找是实时游戏中AI的基本主题。本文为淘汰的路径查找特征以及基于分析和研究,经典AI路径发现算法介绍了基于统一块的两层算法研究,提高了在两点中搜索最短路径的质量。最后,实验结果说明了所提出的算法的有效性。

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