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Innovative Use of Robots and Graphical Programming in Software Education

机译:软件教育的创新利用机器人和图形规划

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Problem solving is an important skill for a computer scientist.Mindstorm based robots have been used previously,for teaching programming to computing and engineering students here we look at problem solving.These approaches focus upon the development of problem solving skills and not on learning a new programming language from the outset.Therefore,initially,any programming is kept simple with the minimum of commands,with 'objects' unknowingly used,as these are later introduced/learnt during the programming stage of the computing module.This work suggests that using LEGO robots within the teaching of problem solving and the resulting Java GUI emulation has some benefits for the students when learning to program.
机译:问题解决是计算机科学家的重要技能。此前已经使用了基于机器人的机器人,用于在这里进行计算和工程学生的教学编程,我们看待解决问题。这些方法关注解决问题的问题,而不是学习新的问题从一开始的编程语言。因此,最初,任何程序都会保持简单的命令,并在不知不觉中使用“对象”,因为这些在计算模块的编程阶段稍后引入/学习。这表明使用乐高解决问题的教学中的机器人,由此产生的Java GUI仿真在学习计划时对学生带来了一些好处。

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