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Design of an Integrative System for Configurable Exergames Targeting the Senior Population

机译:针对高级人口的可配置Exergame综合系统的设计

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Physical activity plays a key role in the prevention and delay of health problems associated with sedentarism in the senior population. Configurable exergames that can be adapted to fit different needs have been proposed to address this issue because they are fun and enjoyable while promoting physical exercise. This paper describes the design process of an integrative system for Exergaming targeting the senior population that combines humancentred and software engineering methods. An initial requirements elicitation was carried out involving 12 health professionals. This resulted in a list of 110 design requirements, such as customization of games and activities, visualization of historical data, management of plans and sessions, and automatic recommendation of games. The software design was developed using the Unified Modelling Language (UML). Finally, we present two iterations with humancentred techniques, namely, card sorting and paper prototype evaluations, which will serve as basis for future implementations.
机译:身体活动在预防和延迟高级人口中与叛列主义相关的健康问题中发挥着关键作用。可以提出可以适应不同需求的可配置的Exergame来解决这个问题,因为它们在促进体育锻炼时很有趣和愉快。本文介绍了统计统计统治高级和软件工程方法的高级人口的exergaming综合系统的设计过程。初始要求委托涉及12名卫生专业人员。这导致了110个设计要求的列表,例如游戏和活动的定制,历史数据的可视化,计划和会话管理,以及游戏的自动建议。软件设计是使用统一建模语言(UML)开发的。最后,我们展示了两种迭代与统计技术,即卡分拣和纸张原型评估,这将作为未来实现的基础。

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