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Point Illumination Calculation Method in Special-Shaped Space

机译:点照明计算方法在异形空间

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This paper proposes a novel approach to spatial illumination calculation by experiments. Existing researches on illumination calculations have these problems such as large errors in the calculation of optical metrics, and there are great limitations in the spatial form and layout of devices. In order to solve these problems, based on the light distribution curve and the law of Lambertian reflectance, the spatial illumination can be obtained, and the mathematical model of a complex spatial light environment with more accurate calculation results and wider application range was established and implemented by MATLAB. Finally, it is used in the illumination calculation simulation of different spatial models. After calculation, the average illumination intensity calculation of space work surface is compared with that of DIALux results. The error is within ±3%, the distribution of plane illumination curves is basically the same, and the solution to the circular bottom surface space, the unequal height of the bottom spatial light environment cannot directly describe the problem.
机译:本文提出了一种通过实验的新的空间照明计算方法。对照明计算的现有研究具有以下问题,例如光学指标计算中的大误差,并且在空间形式和设备布局中存在很大的限制。为了解决这些问题,基于光分布曲线和朗伯反射率的定律,可以获得空间照明,并建立和实施具有更准确的计算结果和更广泛应用范围的复杂空间光环境的数学模型由matlab。最后,它用于不同空间模型的照明计算模拟。计算后,将空间工作表面的平均照明强度计算与Dialux结果的平均照明强度计算。误差在±3%范围内,平面照明曲线的分布基本相同,并且圆形底表面空间的解决方案,底部空间光环境的不等高度不能直接描述问题。

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