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The leader of a modern society: the digital world of the team and order

机译:现代社会的领导者:团队的数字世界和订单

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Leadership is one of the most ancient phenomena which essence people would like to learn. Also, to operate system many have a desire to be leaders, becoming the leader, opens much more opportunities and prospects, access to bigger number of resources and bonuses is possible. Becoming the leader, we create certain investments in development of modern society/world, but at first there is a work on image of the leader, and then the image of the leader works for that society/world which created it. The modern reality significantly transforms to an era of total virtualization and a digitalization of the world, first of all, in social sense, the person and his consciousness, turning it into the hybrid living being - a cyborg which in any acts, actions, thoughts and desires will be coordinated with the media intermediary - the virtual world of the Internet. Respectively, the person develops new or transforms old models of interaction in the social environment, deconstructing classical hierarchical schemes of communication and forming horizontal network ways of interaction and leadership. Of course, the modern person has opportunity to use traditional schemes and scenarios of interaction and reaction, but all of them are more and more suppressed or deconstructed. The virtual reality is for a long time not additional, additional reality of communication, but becomes the "first reality" which is not copying former reality anymore but dictating it the logic. The "archaic", "classical" reality, respectively, is in a situation of constant suppression, splitting and deficiency. New ways of interaction are infected with semantics and logic which are the immanent characteristics of digital virtual space created by its "rules of the game". It is possible to select three main characteristics of this logic. The statement the first, is a binary code (a stream "1" and "2") to which format any has to be transferred, to any audio-or a video phenomenon, any desire, any communicative act. The second, "a command line" which orders an order of a binary code. The third - dynamics of the movement, which is built as smart, hyper - the movement in the virtual network enviromnent.
机译:领导力是人们想学习的最古老现象之一。此外,为了操作系统许多人有希望成为领导者,成为领导者,开辟更多的机会和前景,可以获得更大数量的资源和奖金。成为领导者,我们在现代社会/世界的发展中创造了某些投资,但首先有一个关于领导者的形象的工作,然后领导者的形象适用于创造它的社会/世界。现代现实显着转变为全年虚拟化的时代和世界的数字化,首先,在社会意义上,人类和他的意识,将其转化为混合生活 - 一种机器人,行为,行动,思想和欲望将与媒体中介 - 互联网的虚拟世界协调。分别,该人分别在社会环境中开发新的或改变旧模型的互动模型,解构古典分层的沟通方案,形成互动和领导的水平网络方式。当然,现代人有机会使用传统的方案和互动和反应的情景,但所有这些都越来越抑制或解构。虚拟现实是很长一段时间不是额外的,额外的沟通现实,而是成为“第一个现实”,但是不再复制前现实但是对其进行逻辑。 “古典”,“古典”现实,分别处于持续抑制,分裂和缺乏的情况。新的互动方式被感染了语义和逻辑,这是由其“游戏规则”创造的数字虚拟空间的内在特征。可以选择此逻辑的三个主要特征。该声明首先,是一个二进制代码(流“1”和“2”),必须将任何传输到任何音频或视频现象,任何愿望,任何交际行为。第二个“命令行”,其订购二进制代码的顺序。运动的第三种动态,它是智能,超级智能的,虚拟网络环境中的运动。

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