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Changes in Affective Experiences in Convergent and Divergent Creative Group Works

机译:收敛与分歧创意集团有效经验的变化

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Background. Divergent and convergent creative tasks have reciprocal relationships with the affective experience of the individuals participating in the tasks. Previous studies have affirmed that divergent thinking tends to increase positive affect and convergent thinking tends to increase negative affect. However, creative projects often involve both divergent and convergent thinking tasks interspersed in a particular. This study is aimed at investigating how the ordering of divergent and convergent tasks during the creative process influences changes in the affective experience. The authors of the current study hypothesized that change in affect is influenced by both the type of task and the order of the task types. Methods. Twenty-two students taking a graduate-level class in "Design Thinking" at an engineering school participated as subjects. Four groups of students were each assigned to classes with different pairings of divergent and convergent tasks: either convergent tasks in a series, a divergent task followed by a convergent task, a convergent task followed by a divergent task, or two divergent tasks performed in a series. The subjects' affective states were measured using the Self-Assessment Manikin technique before and after each task, and valence and arousal levels were compared to derive changes in affect. Results. Generally, after conducting the convergent tasks, affect remained neutral. Affect shifted in a positive direction after divergent tasks and became more negative after two consecutive convergent tasks. The valence became significantly more positive for all divergent tasks. The valence of the tasks became more negative only in the convergent-convergent task combination. Likewise, arousal levels significantly increased after almost all the divergent tasks. Conclusions. The participants' affective states were raised most significantly in the divergent process. However, the convergent task did not necessarily decrease the valence and arousal levels. Only in the case of the class assigned two convergent tasks was the affect made more negative. Thus, the current study revealed that divergent processing strongly influences affect. This illustrates the importance of the order and combination of divergent and convergent tasks in a creative group work and therefore, how to design creative tasks in terms of optimal affective experiences for participants.
机译:背景。分歧和收敛的创造性任务与参与任务的个人的情感经验具有互惠关系。以前的研究证实,发散思维往往会增加积极的影响和会聚思维往往会增加负面影响。然而,创造性项目通常涉及在特定的特定地区散布的不同和融合思维任务。本研究旨在调查如何在创造性过程中排序发出和收敛任务的影响,影响情感经验的变化。目前研究的作者假设影响的变化受到任务类型和任务类型的顺序的影响。方法。在工程学院的“设计思维”中乘坐毕业生课程的二十二名学生参加了受试者。四组学生分配到具有不同分歧和收敛任务的不同配对的课程:一个系列中的会聚任务,一个分歧任务,后跟融合任务,融合任务后跟发散任务,或者在a中执行的两个不同任务系列。通过在每项任务前后进行自我评估Manikin技术测量受试者的情感状态,比较价值和唤起水平,以导出影响的变化。结果。通常,在进行收敛任务之后,影响仍然是中性的。在分歧任务后,影响在正方向上移位,并且在连续两个会聚任务后变得更加负。这种价变得明显对所有不同的任务都有阳性。只有在会聚收敛任务组合中,任务的价值变得更加负。同样,在几乎所有不同的任务之后,唤醒水平明显增加。结论。参与者的情感状态在分歧过程中最显着提高。但是,收敛任务不一定降低价值和唤起水平。只有在分配的两个融合任务的情况下,影响更加负。因此,目前的研究表明,发散的处理强烈影响影响。这说明了在创意群体工作中的发达和收敛任务的顺序和组合的重要性,因此,如何在参与者的最佳情感体验方面设计创新任务。

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