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Adaptive Mesh Refinement GPU Implementation using Dynamic Memory Arrangement for Interface Advection by Conservative Phase Field Method

机译:自适应网格精制GPU实现使用动态存储器装置进行界面平流,通过保守期现场方法

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Adaptive Mesh Refinement (AMR) is a widely used method in computational uid dynamics (CFD) to save the memory usage and reduce the number of elements of the computational domain, in order to enlarge the scale of the domain as well as increase the performance. The highly parallelism computation power of graphics processing units (GPU) have been widely utilized in accelerating the computations. However, due to the di culties and the big overheads of dynamic changes of the AMR blocks during the simulation, an e cient AMR implementation using GPU is a challenging task. In this paper, we present an e cient GPU implementation of tree-based AMR using dynamic memory arrangement and apply it to an interface advection problem, solving by a conservative phase eld method. Performance measurement showed an obviously 16.87 speedup of our GPU implementation compares to a OpenMP CPU implementation.
机译:自适应网格细化(AMR)是在计算UID动态(CFD)中的广泛使用的方法,以节省存储器使用并减少计算域的元素数,以便放大域的比例以及提高性能。图形处理单元(GPU)的高度平行计算能力已被广泛用于加速计算。然而,由于DI Culties和AMR块的动态变化的大开销在模拟过程中,使用GPU的E CIET AMR实现是一个具有挑战性的任务。在本文中,我们使用动态存储器布置提供基于树的AMR的E CIEN GPU实现,并将其应用于界面的前进问题,通过保守期ELD方法解决。性能测量表明,我们GPU实现的加速明显是与OpenMP CPU实现相比的。

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