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Perception of mismatched auditory distance - cinematic VR

机译:不匹配听觉距离的感知 - 电影VR

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This study examines auditory distance discrimination in cinematic virtual reality. It uses controlled stimuli with audio-visual distance variations, to determine if mismatch stimuli are detected. It asks if visual conditions - either equally or unequally distanced from the user, and environmental conditions - either a reverberant space as opposed to a freer field, impact accuracy in discrimination between congruent and incongruent aural and visual cues. A Repertory Grid Technique-derived design is used, whereby participant-specific constructs are translated into numerical ratings. Discrimination of auditory event mismatch was improved for stimuli with varied visual-event distances, though not for equidistant visual events. This may demonstrate that visual cues alert users to matches and mismatches.
机译:本研究审查了电影虚拟现实中的听觉距离歧视。它使用受音频视觉距离变化的受控刺激,以确定是否检测错配刺激。它询问是否可视化条件 - 与用户等等或不等,环境条件 - 反响空间与流动领域相反,在一致和不一致的听觉和视觉提示之间的歧视中的影响准确性。使用reptotory电网技术导出的设计,其中参与者特定的构造转换为数值额定值。随着视觉事件距离的刺激而改善了听觉事件错配的辨别,但不适用于等距视觉事件。这可以证明视觉提示提醒用户匹配和不匹配。

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