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A Matching Model for Hardware and Software Bundles and an Application to the U.S. Home Video Game Industry

机译:硬件和软件捆绑包的匹配模型及其对美国家庭视频游戏行业的应用

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摘要

Bundling in hardware/software industries is increasingly common. Especially bundling hardware with digital content. However managerial questions regarding bundle formation have not been adequately explored. For example, how do managers on both the hardware and software side evaluate each other as potential bundle partners? We examine this question using a structural two-sided matching model to account for the simultaneous decisions being made by both the hardware and software providers to bundle (see Yang, Shi, and Goldfarb 2009).
机译:硬件/软件行业的捆绑越来越普遍。特别是捆绑具有数字内容的硬件。但是,关于捆绑组的管理问题尚未得到充分探索。例如,硬件和软件侧的管理器如何互相评估为潜在的捆绑合作伙伴?我们使用结构双面匹配模型来检查这个问题,以解释由硬件和软件提供商捆绑的同时决定(参见杨,施和金霉条2009)。

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