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The number of virtual loudspeakers and the error for spherical microphone array recording and binaural rendering

机译:虚拟扬声器的数量和球面麦克风阵列记录和双耳渲染的错误

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Spherical microphone array recording and binaural rendering (SMARBR) is a spatial audio technique. It is implemented by firstly using Ambisonics (beamforming) scheme to decode the outputs of microphone array to the loudspeaker signals, and then further transferring the loudspeaker signals into binaural signals via virtual loudspeaker scheme. The present work evaluates the influence of number of loudspeakers on the error in binaural pressures for SMARBR. The results indicate that, for a given order of Ambisonics scheme, when the number of virtual loudspeakers exceeds the minimal requirement, on average, increasing number of virtual loudspeakers appropriately reduces the mean error around and above the high frequency limit imposed by spatial sampling theorem.
机译:球形麦克风阵列记录和双耳渲染(SMARBR)是一种空间音频技术。首先使用ambisonics(波束成形)方案来实现来实现,以将麦克风阵列的输出解码到扬声器信号,然后通过虚拟扬声器方案进一步将扬声器信号进一步传送到双耳信号中。目前的作品评估了扬声器数量对Smarbr的误差的影响。结果表明,对于舒米体方案的给定顺序,当虚拟扬声器的数量超过最小要求时,平均而言,越来越多的虚拟扬声器适当地减少了空间采样定理所施加的平均误差和高于高频率。

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