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Real-time texturing and visualization of a 2.5D terrain model from live LiDAR and RGB data streaming in a remote sensing workflow

机译:从Live LiDAR和RGB数据流中的2.5D地形模型在遥感工作流程中实时纹理和可视化

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2.5D terrain model generation from a data stream provides high quality data, which can be used for assisting situational awareness, conducting operations and training in simulated environments. The objective of our research is to design and implement a real-time texturing and visualization of a 2.5D terrain model from live LiDAR and a RGB data streaming in a high performance remote sensing workflow. To achieve real-time processing, the incoming data streams are evaluated in small patches. In addition, the calculation time per patch must be lower than the recording/sampling time to ensure a real-time processing. Data meshing and projection of the images onto the mesh cannot be implemented in real-time using an off-the-shelf CPU. However, most of these steps are highly vectorizable (e.g., the projection of each LiDAR point into the camera images). In fact, modern graphics cards are highly specialized in computing such data types. Therefore, all computationally intensive steps were performed in the graphics card. Most of the steps for the terrain model generation have been implemented in CUDA and OpenCL. We compare both technologies regarding calculation times and memory management. The fastest technology was selected for each calculation step. Since the model generation is faster than the data acquisition time, the implemented software is real-time. Our approach has been embedded and tested in a real-time system consisting of a modern reconnaissance system connected to a ground control station via a radio link. During a flight, a human operator in the ground control station is able to observe a texturized terrain model, which was recently generated. The user is able to zoom in an interesting area.
机译:2.5D数据流生成的地形模型提供了高质量数据,可用于辅助态势意识,在模拟环境中进行操作和培训。我们的研究目的是设计和实现从Live LIDAR和RGB数据流中的2.5D地形模型的实时纹理和可视化,在高性能遥感工作流程中。为了实现实时处理,在小修补程序中评估传入的数据流。此外,每个补丁的计算时间必须低于记录/采样时间,以确保实时处理。数据网格化和图像在网格上无法使用从架子CPU实时实现。然而,这些步骤中的大多数是高度的矢量化(例如,每个LIDAR点到相机图像中的投影)。事实上,现代图形卡在计算这些数据类型方面非常专业化。因此,在显卡中执行所有计算密集型步骤。地形模型生成的大多数步骤都在CUDA和OpenCL中实施。我们比较两种技术关于计算次数和内存管理。为每个计算步骤选择最快的技术。由于模型生成比数据采集时间快,因此实现的软件是实时的。我们的方法已经嵌入并在实时系统中进行测试,该实时系统由经由无线电链路连接到地面控制站的现代侦察系统组成。在飞行期间,地面控制站的人类操作员能够观察最近产生的纹理地形模型。用户能够放大一个有趣的区域。

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