【24h】

Public Speaking Enhancement via Virtual Reality

机译:通过虚拟现实公开发言改进

获取原文

摘要

In this paper I proposed the one of a kind way to deal with the dread of speaking publically (Gloss fear) using Virtual Reality (VR) and Audio Signal preparing. The framework is planned on Unity3D (a Game Development Engine) and it utilizes the ideas and Algorithms of Digital Signal Processing to outline a Native Audio Plugin for Unity3D which can be utilized to analyze Audio Signals. The VR Simulator records a reference audio from the user and compares the user's execution with respect to the Audio input got from the user in a Virtual talking condition. The discourse/ speech correlation and coordinating of the two Audio Signals is finished using speaker verification algorithm using Spectrogram. Pause detection algorithm estimates level of familiarity with discourse/ speech. Additionally, eye contact of the user with group of onlookers is checked using Ray Caster in Unity3D. The mix of the outcomes abridged together creates a score which causes the user to enhance his/her aptitudes of public speaking.
机译:在本文中,我提出了一种使用虚拟现实(VR)和音频信号准备的公开语(光泽恐惧)发言的恐惧之一。该框架计划在UNITY3D(游戏开发引擎)上,它利用数字信号处理的思路和算法来概述一个可以用于分析音频信号的UNITY3D的本机音频插件。 VR模拟器从用户记录参考音频,并将用户的执行与虚拟通话条件中的用户相对于来自用户的音频输入进行比较。使用频谱图使用扬声器验证算法完成了两个音频信号的话语/语音相关性和协调。暂停检测算法估计话语/语音熟悉程度。此外,使用Unity3D中的Ray Caster检查用户与旁观者组的眼睛接触。结果的混合销下的共同创造了一个分数,导致用户增强他/她的公众讲话。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号