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InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices

机译:Instantgaming:使用SmartWatches和便携式设备演奏躯体感觉游戏

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In recent years, playing somatosensory game is one of popular home entertainments. Many game companies design and develop lots of somatosensory games such as fitness games, sport games, and fighting games. We observe that to play somatosensory games, players have to buy specific devices or equipment (e.g., Kinect/XBOX or Wii). These devices and equipment are expensive, and a vast space is needed when playing. To overcome the above drawbacks, in this paper, we propose to use smartwatches and portable devices to play somatosensory games. In our design, players wear smart-watches, which sense the changes on players' bodies by accelerometers. By the collected acceleration sensory data, the proposed posture detection scheme implemented on the smartwatch can judge the performed postures of players. The decided posture will then deliver to the portable device (e.g., smartphone or tablet), which can show the reaction of the game. In this work, we implement a fighting game to demonstrate our design.
机译:近年来,演奏索多苏病毒游戏是一个受欢迎的家庭娱乐之一。许多游戏公司设计和开发许多索华病变游戏,如健身游戏,体育比赛和战斗游戏。我们观察到发挥躯体感觉游戏,玩家必须购买特定的设备或设备(例如,Kinect / Xbox或Wii)。这些设备和设备昂贵,播放时需要巨大的空间。为了克服上述缺点,在本文中,我们建议使用SmartWatches和便携式设备来播放躯体感觉游戏。在我们的设计中,玩家穿着智能手表,从加速度计感知球员身体的变化。通过收集的加速度感官数据,在SmartWatch上实施的拟议姿势检测方案可以判断玩家的执行姿势。然后,决定的姿势将交付给便携式设备(例如,智能手机或平板电脑),这可以显示游戏的反应。在这项工作中,我们实施了一个战斗游戏来展示我们的设计。

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