首页> 外文会议>IEEE International Conference on Applied System Innovation >InstantGaming: Playing somatosensory games using smartwatches and portable devices
【24h】

InstantGaming: Playing somatosensory games using smartwatches and portable devices

机译:InstantGaming:使用智能手表和便携式设备玩体感游戏

获取原文

摘要

In recent years, playing somatosensory game is one of popular home entertainments. Many game companies design and develop lots of somatosensory games such as fitness games, sport games, and fighting games. We observe that to play somatosensory games, players have to buy specific devices or equipment (e.g., Kinect/XBOX or Wii). These devices and equipment are expensive, and a vast space is needed when playing. To overcome the above drawbacks, in this paper, we propose to use smartwatches and portable devices to play somatosensory games. In our design, players wear smart-watches, which sense the changes on players' bodies by accelerometers. By the collected acceleration sensory data, the proposed posture detection scheme implemented on the smartwatch can judge the performed postures of players. The decided posture will then deliver to the portable device (e.g., smartphone or tablet), which can show the reaction of the game. In this work, we implement a fighting game to demonstrate our design.
机译:近年来,玩体感游戏是一种流行的家庭娱乐方式。许多游戏公司设计和开发许多体感游戏,例如健身游戏,体育游戏和格斗游戏。我们观察到,玩体感游戏,玩家必须购买特定的设备或设备(例如Kinect / XBOX或Wii)。这些设备和设备很昂贵,并且在播放时需要很大的空间。为了克服上述缺点,在本文中,我们建议使用智能手表和便携式设备来玩体感游戏。在我们的设计中,玩家佩戴智能手表,该智能手表通过加速度计感应玩家身体的变化。通过收集的加速度感官数据,在智能手表上实施的提议姿势检测方案可以判断玩家执行的姿势。然后,确定的姿势将传递到便携式设备(例如,智能手机或平板电脑),该便携式设备可以显示游戏的反应。在这项工作中,我们实施了格斗游戏来演示我们的设计。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号