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Playing against dengue Design and development of a serious game to help tackling dengue

机译:打倒登革热设计和开发一场严肃的比赛,帮助解决登革热

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Dengue is a global public health challenge. The dengue virus is transmitted mainly by the Aedes aegypti mosquito, which is also a vector of other diseases such as zika, chikungunya and urban yellow fever. Its transmission dynamics is complex, involving several actors, factors and processes. Acting against vectors is still an important strategy, mainly due to limitations in efficacy and accessibility of vaccines. We believe that including and awareness of population is an important factor to address the problem. This project aims to design and develop a serious game to support actions and strategies based on prevention and epidemiological surveillance. In order to raise awareness about vector ecology and disease transmission dynamics, the game design presents information and seeks to encourage behavior changes in a playful environment. Moreover, gamification strategies are being used to stimulate concrete actions in real world. A mix of 2D-based game, augmented reality, virtual reality and the real world itself, will provide the proper environment to offer fun with the purpose of helping to deal with this complex problem. This paper presents the game design and current development stage. The artifacts are being developed in an iterative and incremental way, involving activities of conception, design, construction/prototyping and evaluation. Results include the game design, prototypes and the release of a demo version.
机译:登革热是全球公共卫生挑战。登革热病毒主要由AEDES AEGYPTI蚊子传播,这也是Zika,Chikungunya和城市黄热等其他疾病的载体。其传输动态很复杂,涉及几个演员,因素和过程。对抗载体仍然是一个重要的策略,主要是由于疫苗的疗效和可达性的限制。我们认为,包括对人口的认识是解决问题的重要因素。该项目旨在设计和开发一个严重的游戏,以支持基于预防和流行病学监测的行动和策略。为了提高对传染媒介生态和疾病传输动态的认识,游戏设计提供了信息,并寻求鼓励行为在俏皮环境中的变化。此外,博彩策略正在用于刺激现实世界中的具体行动。一组基于2D的游戏,增强现实,虚拟现实和现实世界本身,将提供适当的环境,以提供乐趣的目的,有助于处理这种复杂问题。本文介绍了游戏设计和当前发展阶段。伪影以迭代和增量方式开发,涉及概念,设计,施工/原型和评估的活动。结果包括游戏设计,原型和演示版的发布。

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