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About the possibilities of classic and operational gaming modeling in support of decision-making on the management of enterprises and corporations

机译:关于经典和运营游戏建模支持,以支持企业和公司管理决策

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摘要

The possibilities of gaming simulation to support the adoption of a broad range of planned and operational decisions in the management of enterprises and corporations are considered. The capabilities developed to date tools game modeling and original approach based on a synthesis of basic concepts of game theory and operations research with the ideas analytical accounting, the strict definition of economic facts in the form of static games (pending dynamic ensembles of static games) are compared. The possibilities of simulation of real decision-making procedures and information flow in high-tech companies and corporations are analyzed.
机译:考虑了游戏模拟的可能性,以支持在企业和公司管理中采用广泛的计划和业务决策。基于博弈论和运作研究基本概念的博弈概念的思想分析核算的基本概念,严格定义了静态游戏形式的严格定义(静态游戏的动态集合的形式严格定义了博弈论和运营研究的基本概念的基本概念比较。分析了仿真实际决策程序和高科技公司和公司信息流的可能性。

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