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Optical simulation of flying targets using physically based renderer

机译:使用物理基于渲染器的飞行目标的光学仿真

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The simulation of aerial flying targets is widely needed in many fields. This paper proposes a physically based method for optical simulation of flying targets. In the first step, three-dimensional target models are built and the motion speed and direction are defined. Next, the material of the outward appearance of a target is also simulated. Then the illumination conditions are defined. After all definitions are given, all settings are encoded in a description file. Finally, simulated results are generated by Monte Carlo ray tracing in a physically based renderer. Experiments show that this method is able to simulate materials, lighting and motion blur for flying targets, and it can generate convincing and high-quality simulation results.
机译:在许多领域中广泛需要对空中飞行目标的模拟。本文提出了一种物理基于飞行目标的光学模拟方法。在第一步中,构建了三维目标模型,并且定义了运动速度和方向。接下来,还模拟目标的外观的材料。然后定义照明条件。在给出所有定义后,所有设置都在描述文件中编码。最后,模拟结果由蒙特卡罗射线跟踪在物理上的渲染器中产生。实验表明,该方法能够模拟飞行目标的材料,照明和运动模糊,可以产生令人信服和高质量的仿真结果。

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